and fill up to the top of the range in luminosity
use vars qw($VERSION @ISA);
BEGIN {
- $VERSION = "0.03";
+ $VERSION = "0.04";
require XSLoader;
XSLoader::load('Imager::Filter::Mandelbrot', $VERSION);
i_color icl[256];
srand(12235);
for(i=1;i<256; i++) {
- icl[i].rgb.r = 100+(int) (155.0*rand()/(RAND_MAX+1.0));
- icl[i].rgb.g = 100+(int) (155.0*rand()/(RAND_MAX+1.0));
- icl[i].rgb.g = 100+(int) (155.0*rand()/(RAND_MAX+1.0));
+ icl[i].rgb.r = 100+(int) (156.0*rand()/(RAND_MAX+1.0));
+ icl[i].rgb.g = 100+(int) (156.0*rand()/(RAND_MAX+1.0));
+ icl[i].rgb.b = 100+(int) (156.0*rand()/(RAND_MAX+1.0));
}
icl[0].rgb.r = 0;
icl[0].rgb.g = 0;
- icl[0].rgb.g = 0;
+ icl[0].rgb.b = 0;
if (maxx <= minx)
maxx = minx + 1.0;
i_color icl[256];
srand(12235);
for(i=1;i<256; i++) {
- icl[i].rgb.r = 100+(int) (155.0*rand()/(RAND_MAX+1.0));
- icl[i].rgb.g = 100+(int) (155.0*rand()/(RAND_MAX+1.0));
- icl[i].rgb.g = 100+(int) (155.0*rand()/(RAND_MAX+1.0));
+ icl[i].rgb.r = 100+(int) (156.0*rand()/(RAND_MAX+1.0));
+ icl[i].rgb.g = 100+(int) (156.0*rand()/(RAND_MAX+1.0));
+ icl[i].rgb.b = 100+(int) (156.0*rand()/(RAND_MAX+1.0));
}
icl[0].rgb.r = 0;
icl[0].rgb.g = 0;
- icl[0].rgb.g = 0;
+ icl[0].rgb.b = 0;