4 rotate.c - implements image rotations
8 i_img *i_rotate90(i_img *src, int degrees)
12 Implements basic 90 degree rotations of an image.
14 Other rotations will be added as tuits become available.
20 #include <math.h> /* for floor() */
22 i_img *i_rotate90(i_img *src, int degrees) {
29 /* essentially the same as flipxy(..., 2) except that it's not
31 targ = i_sametype(src, src->xsize, src->ysize);
32 if (src->type == i_direct_type) {
33 if (src->bits == i_8_bits) {
34 i_color *vals = mymalloc(src->xsize * sizeof(i_color));
35 for (y = 0; y < src->ysize; ++y) {
37 i_glin(src, 0, src->xsize, y, vals);
38 for (x = 0; x < src->xsize/2; ++x) {
40 vals[x] = vals[src->xsize - x - 1];
41 vals[src->xsize - x - 1] = tmp;
43 i_plin(targ, 0, src->xsize, src->ysize - y - 1, vals);
48 i_fcolor *vals = mymalloc(src->xsize * sizeof(i_fcolor));
49 for (y = 0; y < src->ysize; ++y) {
51 i_glinf(src, 0, src->xsize, y, vals);
52 for (x = 0; x < src->xsize/2; ++x) {
54 vals[x] = vals[src->xsize - x - 1];
55 vals[src->xsize - x - 1] = tmp;
57 i_plinf(targ, 0, src->xsize, src->ysize - y - 1, vals);
63 i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
65 for (y = 0; y < src->ysize; ++y) {
67 i_gpal(src, 0, src->xsize, y, vals);
68 for (x = 0; x < src->xsize/2; ++x) {
70 vals[x] = vals[src->xsize - x - 1];
71 vals[src->xsize - x - 1] = tmp;
73 i_ppal(targ, 0, src->xsize, src->ysize - y - 1, vals);
81 else if (degrees == 270 || degrees == 90) {
82 int tx, txstart, txinc;
83 int ty, tystart, tyinc;
88 tystart = src->xsize-1;
92 txstart = src->ysize-1;
97 targ = i_sametype(src, src->ysize, src->xsize);
98 if (src->type == i_direct_type) {
99 if (src->bits == i_8_bits) {
100 i_color *vals = mymalloc(src->xsize * sizeof(i_color));
103 for (y = 0; y < src->ysize; ++y) {
104 i_glin(src, 0, src->xsize, y, vals);
106 for (x = 0; x < src->xsize; ++x) {
107 i_ppix(targ, tx, ty, vals+x);
115 i_fcolor *vals = mymalloc(src->xsize * sizeof(i_fcolor));
118 for (y = 0; y < src->ysize; ++y) {
119 i_glinf(src, 0, src->xsize, y, vals);
121 for (x = 0; x < src->xsize; ++x) {
122 i_ppixf(targ, tx, ty, vals+x);
131 i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
134 for (y = 0; y < src->ysize; ++y) {
135 i_gpal(src, 0, src->xsize, y, vals);
137 for (x = 0; x < src->xsize; ++x) {
138 i_ppal(targ, tx, tx+1, ty, vals+x);
148 i_push_error(0, "i_rotate90() only rotates at 90, 180, or 270 degrees");
153 /* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
154 /* linear interpolation */
155 static i_color interp_i_color(i_color before, i_color after, double pos,
161 for (ch = 0; ch < channels; ++ch)
162 out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
167 /* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
168 /* linear interpolation */
169 static i_fcolor interp_i_fcolor(i_fcolor before, i_fcolor after, double pos,
175 for (ch = 0; ch < channels; ++ch)
176 out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
181 i_img *i_matrix_transform(i_img *src, int xsize, int ysize, double *matrix) {
182 i_img *result = i_sametype(src, xsize, ysize);
189 if (src->type == i_direct_type) {
190 if (src->bits == i_8_bits) {
191 i_color *vals = mymalloc(xsize * sizeof(i_color));
194 for (ch = 0; ch < src->channels; ++ch)
195 black.channel[ch] = 0;
197 for (y = 0; y < ysize; ++y) {
198 for (x = 0; x < xsize; ++x) {
199 /* dividing by sz gives us the ability to do perspective
201 sz = x * matrix[6] + y * matrix[7] + matrix[8];
202 if (abs(sz) > 0.0000001) {
203 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
204 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
207 /* anything outside these ranges is either a broken co-ordinate
208 or outside the source */
209 if (abs(sz) > 0.0000001
210 && sx >= -1 && sx < src->xsize
211 && sy >= -1 && sy < src->ysize) {
217 for (i = 0; i < 2; ++i)
218 for (j = 0; j < 2; ++j)
219 if (i_gpix(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
221 for (j = 0; j < 2; ++j)
222 ci2[j] = interp_i_color(c[j][0], c[j][1], sx, src->channels);
223 vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
227 for (i = 0; i < 2; ++i)
228 if (i_gpix(src, floor(sx)+i, sy, ci2+i))
230 vals[x] = interp_i_color(ci2[0], ci2[1], sx, src->channels);
236 for (i = 0; i < 2; ++i)
237 if (i_gpix(src, sx, floor(sy)+i, ci2+i))
239 vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
242 /* all the world's an integer */
243 i_gpix(src, sx, sy, vals+x);
251 i_plin(result, 0, xsize, y, vals);
256 i_fcolor *vals = mymalloc(xsize * sizeof(i_fcolor));
259 for (ch = 0; ch < src->channels; ++ch)
260 black.channel[ch] = 0;
262 for (y = 0; y < ysize; ++y) {
263 for (x = 0; x < xsize; ++x) {
264 /* dividing by sz gives us the ability to do perspective
266 sz = x * matrix[6] + y * matrix[7] + matrix[8];
267 if (abs(sz) > 0.0000001) {
268 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
269 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
272 /* anything outside these ranges is either a broken co-ordinate
273 or outside the source */
274 if (abs(sz) > 0.0000001
275 && sx >= -1 && sx < src->xsize
276 && sy >= -1 && sy < src->ysize) {
282 for (i = 0; i < 2; ++i)
283 for (j = 0; j < 2; ++j)
284 if (i_gpixf(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
286 for (j = 0; j < 2; ++j)
287 ci2[j] = interp_i_fcolor(c[j][0], c[j][1], sx, src->channels);
288 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sy, src->channels);
292 for (i = 0; i < 2; ++i)
293 if (i_gpixf(src, floor(sx)+i, sy, ci2+i))
295 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sx, src->channels);
301 for (i = 0; i < 2; ++i)
302 if (i_gpixf(src, sx, floor(sy)+i, ci2+i))
304 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sy, src->channels);
307 /* all the world's an integer */
308 i_gpixf(src, sx, sy, vals+x);
316 i_plinf(result, 0, xsize, y, vals);
322 /* don't interpolate for a palette based image */
323 i_palidx *vals = mymalloc(xsize * sizeof(i_palidx));
329 i_getcolors(src, 0, &min, 1);
331 for (ch = 0; ch < src->channels; ++ch) {
332 minval += min.channel[ch];
335 /* find the darkest color */
336 for (i = 1; i < i_colorcount(src); ++i) {
339 i_getcolors(src, i, &temp, 1);
341 for (ch = 0; ch < src->channels; ++ch) {
342 tempval += temp.channel[ch];
344 if (tempval < minval) {
351 for (y = 0; y < ysize; ++y) {
352 for (x = 0; x < xsize; ++x) {
353 /* dividing by sz gives us the ability to do perspective
355 sz = x * matrix[6] + y * matrix[7] + matrix[8];
356 if (abs(sz) > 0.0000001) {
357 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
358 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
361 /* anything outside these ranges is either a broken co-ordinate
362 or outside the source */
363 if (abs(sz) > 0.0000001
364 && sx >= -0.5 && sx < src->xsize-0.5
365 && sy >= -0.5 && sy < src->ysize-0.5) {
367 /* all the world's an integer */
370 i_gpal(src, ix, ix+1, iy, vals+x);
376 i_ppal(result, 0, xsize, y, vals);
384 i_matrix_mult(double *dest, double *left, double *right) {
388 for (i = 0; i < 3; ++i) {
389 for (j = 0; j < 3; ++j) {
391 for (k = 0; k < 3; ++k) {
392 accum += left[3*i+k] * right[3*k+j];
399 i_img *i_rotate_exact(i_img *src, double amount) {
400 double xlate1[9] = { 0 };
402 double xlate2[9] = { 0 };
403 double temp[9], matrix[9];
404 int x1, x2, y1, y2, newxsize, newysize;
406 /* first translate the centre of the image to (0,0) */
408 xlate1[2] = src->xsize/2.0;
410 xlate1[5] = src->ysize/2.0;
413 /* rotate around (0.0) */
414 rotate[0] = cos(amount);
415 rotate[1] = sin(amount);
417 rotate[3] = -rotate[1];
418 rotate[4] = rotate[0];
424 x1 = ceil(abs(src->xsize * rotate[0] + src->ysize * rotate[1]));
425 x2 = ceil(abs(src->xsize * rotate[0] - src->ysize * rotate[1]));
426 y1 = ceil(abs(src->xsize * rotate[3] + src->ysize * rotate[4]));
427 y2 = ceil(abs(src->xsize * rotate[3] - src->ysize * rotate[4]));
428 newxsize = x1 > x2 ? x1 : x2;
429 newysize = y1 > y2 ? y1 : y2;
430 /* translate the centre back to the center of the image */
432 xlate2[2] = -newxsize/2;
434 xlate2[5] = -newysize/2;
436 i_matrix_mult(temp, xlate1, rotate);
437 i_matrix_mult(matrix, temp, xlate2);
439 return i_matrix_transform(src, newxsize, newysize, matrix);
447 Tony Cook <tony@develop-help.com>