4 rotate.c - implements image rotations
8 i_img *i_rotate90(i_img *src, int degrees)
12 Implements basic 90 degree rotations of an image.
14 Other rotations will be added as tuits become available.
20 #include <math.h> /* for floor() */
22 i_img *i_rotate90(i_img *src, int degrees) {
29 /* essentially the same as flipxy(..., 2) except that it's not
31 targ = i_sametype(src, src->xsize, src->ysize);
32 if (src->type == i_direct_type) {
33 if (src->bits == i_8_bits) {
34 i_color *vals = mymalloc(src->xsize * sizeof(i_color));
35 for (y = 0; y < src->ysize; ++y) {
37 i_glin(src, 0, src->xsize, y, vals);
38 for (x = 0; x < src->xsize/2; ++x) {
40 vals[x] = vals[src->xsize - x - 1];
41 vals[src->xsize - x - 1] = tmp;
43 i_plin(targ, 0, src->xsize, src->ysize - y - 1, vals);
48 i_fcolor *vals = mymalloc(src->xsize * sizeof(i_fcolor));
49 for (y = 0; y < src->ysize; ++y) {
51 i_glinf(src, 0, src->xsize, y, vals);
52 for (x = 0; x < src->xsize/2; ++x) {
54 vals[x] = vals[src->xsize - x - 1];
55 vals[src->xsize - x - 1] = tmp;
57 i_plinf(targ, 0, src->xsize, src->ysize - y - 1, vals);
63 i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
65 for (y = 0; y < src->ysize; ++y) {
67 i_gpal(src, 0, src->xsize, y, vals);
68 for (x = 0; x < src->xsize/2; ++x) {
70 vals[x] = vals[src->xsize - x - 1];
71 vals[src->xsize - x - 1] = tmp;
73 i_ppal(targ, 0, src->xsize, src->ysize - y - 1, vals);
81 else if (degrees == 270 || degrees == 90) {
82 int tx, txstart, txinc;
83 int ty, tystart, tyinc;
88 tystart = src->xsize-1;
92 txstart = src->ysize-1;
97 targ = i_sametype(src, src->ysize, src->xsize);
98 if (src->type == i_direct_type) {
99 if (src->bits == i_8_bits) {
100 i_color *vals = mymalloc(src->xsize * sizeof(i_color));
103 for (y = 0; y < src->ysize; ++y) {
104 i_glin(src, 0, src->xsize, y, vals);
106 for (x = 0; x < src->xsize; ++x) {
107 i_ppix(targ, tx, ty, vals+x);
115 i_fcolor *vals = mymalloc(src->xsize * sizeof(i_fcolor));
118 for (y = 0; y < src->ysize; ++y) {
119 i_glinf(src, 0, src->xsize, y, vals);
121 for (x = 0; x < src->xsize; ++x) {
122 i_ppixf(targ, tx, ty, vals+x);
131 i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
134 for (y = 0; y < src->ysize; ++y) {
135 i_gpal(src, 0, src->xsize, y, vals);
137 for (x = 0; x < src->xsize; ++x) {
138 i_ppal(targ, tx, tx+1, ty, vals+x);
148 i_push_error(0, "i_rotate90() only rotates at 90, 180, or 270 degrees");
153 /* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
154 /* linear interpolation */
155 static i_color interp_i_color(i_color before, i_color after, double pos,
161 for (ch = 0; ch < channels; ++ch)
162 out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
167 /* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
168 /* linear interpolation */
169 static i_fcolor interp_i_fcolor(i_fcolor before, i_fcolor after, double pos,
175 for (ch = 0; ch < channels; ++ch)
176 out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
181 i_img *i_matrix_transform_bg(i_img *src, int xsize, int ysize, const double *matrix,
182 const i_color *backp, const i_fcolor *fbackp) {
183 i_img *result = i_sametype(src, xsize, ysize);
189 if (src->type == i_direct_type) {
190 if (src->bits == i_8_bits) {
191 i_color *vals = mymalloc(xsize * sizeof(i_color));
199 for (ch = 0; ch < src->channels; ++ch) {
200 fsamp = fbackp->channel[ch];
201 back.channel[ch] = fsamp < 0 ? 0 : fsamp > 1 ? 255 : fsamp * 255;
205 for (ch = 0; ch < src->channels; ++ch)
206 back.channel[ch] = 0;
209 for (y = 0; y < ysize; ++y) {
210 for (x = 0; x < xsize; ++x) {
211 /* dividing by sz gives us the ability to do perspective
213 sz = x * matrix[6] + y * matrix[7] + matrix[8];
214 if (abs(sz) > 0.0000001) {
215 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
216 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
219 /* anything outside these ranges is either a broken co-ordinate
220 or outside the source */
221 if (abs(sz) > 0.0000001
222 && sx >= -1 && sx < src->xsize
223 && sy >= -1 && sy < src->ysize) {
229 for (i = 0; i < 2; ++i)
230 for (j = 0; j < 2; ++j)
231 if (i_gpix(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
233 for (j = 0; j < 2; ++j)
234 ci2[j] = interp_i_color(c[j][0], c[j][1], sx, src->channels);
235 vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
239 for (i = 0; i < 2; ++i)
240 if (i_gpix(src, floor(sx)+i, sy, ci2+i))
242 vals[x] = interp_i_color(ci2[0], ci2[1], sx, src->channels);
248 for (i = 0; i < 2; ++i)
249 if (i_gpix(src, sx, floor(sy)+i, ci2+i))
251 vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
254 /* all the world's an integer */
255 if (i_gpix(src, sx, sy, vals+x))
264 i_plin(result, 0, xsize, y, vals);
269 i_fcolor *vals = mymalloc(xsize * sizeof(i_fcolor));
276 for (ch = 0; ch < src->channels; ++ch)
277 back.channel[ch] = backp->channel[ch] / 255.0;
280 for (ch = 0; ch < src->channels; ++ch)
281 back.channel[ch] = 0;
284 for (y = 0; y < ysize; ++y) {
285 for (x = 0; x < xsize; ++x) {
286 /* dividing by sz gives us the ability to do perspective
288 sz = x * matrix[6] + y * matrix[7] + matrix[8];
289 if (abs(sz) > 0.0000001) {
290 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
291 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
294 /* anything outside these ranges is either a broken co-ordinate
295 or outside the source */
296 if (abs(sz) > 0.0000001
297 && sx >= -1 && sx < src->xsize
298 && sy >= -1 && sy < src->ysize) {
304 for (i = 0; i < 2; ++i)
305 for (j = 0; j < 2; ++j)
306 if (i_gpixf(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
308 for (j = 0; j < 2; ++j)
309 ci2[j] = interp_i_fcolor(c[j][0], c[j][1], sx, src->channels);
310 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sy, src->channels);
314 for (i = 0; i < 2; ++i)
315 if (i_gpixf(src, floor(sx)+i, sy, ci2+i))
317 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sx, src->channels);
323 for (i = 0; i < 2; ++i)
324 if (i_gpixf(src, sx, floor(sy)+i, ci2+i))
326 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sy, src->channels);
329 /* all the world's an integer */
330 if (i_gpixf(src, sx, sy, vals+x))
339 i_plinf(result, 0, xsize, y, vals);
345 /* don't interpolate for a palette based image */
346 i_palidx *vals = mymalloc(xsize * sizeof(i_palidx));
349 int minval = 256 * 4;
358 for (ch = 0; ch < src->channels; ++ch) {
359 fsamp = fbackp->channel[ch];
360 want_back.channel[ch] = fsamp < 0 ? 0 : fsamp > 1 ? 255 : fsamp * 255;
364 for (ch = 0; ch < src->channels; ++ch)
365 want_back.channel[ch] = 0;
368 /* find the closest color */
369 for (i = 0; i < i_colorcount(src); ++i) {
372 i_getcolors(src, i, &temp, 1);
374 for (ch = 0; ch < src->channels; ++ch) {
375 tempval += abs(want_back.channel[ch] - temp.channel[ch]);
377 if (tempval < minval) {
384 for (y = 0; y < ysize; ++y) {
385 for (x = 0; x < xsize; ++x) {
386 /* dividing by sz gives us the ability to do perspective
388 sz = x * matrix[6] + y * matrix[7] + matrix[8];
389 if (abs(sz) > 0.0000001) {
390 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
391 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
394 /* anything outside these ranges is either a broken co-ordinate
395 or outside the source */
396 if (abs(sz) > 0.0000001
397 && sx >= -0.5 && sx < src->xsize-0.5
398 && sy >= -0.5 && sy < src->ysize-0.5) {
400 /* all the world's an integer */
403 if (!i_gpal(src, ix, ix+1, iy, vals+x))
410 i_ppal(result, 0, xsize, y, vals);
418 i_img *i_matrix_transform(i_img *src, int xsize, int ysize, const double *matrix) {
419 return i_matrix_transform_bg(src, xsize, ysize, matrix, NULL, NULL);
423 i_matrix_mult(double *dest, const double *left, const double *right) {
427 for (i = 0; i < 3; ++i) {
428 for (j = 0; j < 3; ++j) {
430 for (k = 0; k < 3; ++k) {
431 accum += left[3*i+k] * right[3*k+j];
438 i_img *i_rotate_exact_bg(i_img *src, double amount,
439 const i_color *backp, const i_fcolor *fbackp) {
440 double xlate1[9] = { 0 };
442 double xlate2[9] = { 0 };
443 double temp[9], matrix[9];
444 int x1, x2, y1, y2, newxsize, newysize;
446 /* first translate the centre of the image to (0,0) */
448 xlate1[2] = src->xsize/2.0;
450 xlate1[5] = src->ysize/2.0;
453 /* rotate around (0.0) */
454 rotate[0] = cos(amount);
455 rotate[1] = sin(amount);
457 rotate[3] = -rotate[1];
458 rotate[4] = rotate[0];
464 x1 = ceil(abs(src->xsize * rotate[0] + src->ysize * rotate[1]));
465 x2 = ceil(abs(src->xsize * rotate[0] - src->ysize * rotate[1]));
466 y1 = ceil(abs(src->xsize * rotate[3] + src->ysize * rotate[4]));
467 y2 = ceil(abs(src->xsize * rotate[3] - src->ysize * rotate[4]));
468 newxsize = x1 > x2 ? x1 : x2;
469 newysize = y1 > y2 ? y1 : y2;
470 /* translate the centre back to the center of the image */
472 xlate2[2] = -newxsize/2;
474 xlate2[5] = -newysize/2;
476 i_matrix_mult(temp, xlate1, rotate);
477 i_matrix_mult(matrix, temp, xlate2);
479 return i_matrix_transform_bg(src, newxsize, newysize, matrix, backp, fbackp);
482 i_img *i_rotate_exact(i_img *src, double amount) {
483 return i_rotate_exact_bg(src, amount, NULL, NULL);
492 Tony Cook <tony@develop-help.com>