Creates a solid fill, the only required parameter is C<solid> which
should be the color to fill with.
+A translucent red fill:
+
+ my $red = Imager::Fill->new(solid => "FF000080", combine => "normal");
+
=head2 Hatched fills
my $fill = Imager::Fill->new(hatch=>$type, fg=>$fgcolor, bg=>$bgcolor,
=back
+A blue and white 4-pixel check patten:
+
+ my $fill = Imager::Fill->new(hatch => "check2x2", fg => "blue");
+
You can call Imager::Fill->hatches for a list of hatch names.
=head2 Fountain fills
you are drawing, and the fountain parameter supplies the fill type,
and is required.
+A radial fill from white to transparent centered on (50, 50) with a 50
+pixel radius:
+
+ use Imager::Fountain;
+ my $segs = Imager::Fountain->simple(colors => [ "FFFFFF", "FFFFFF00" ],
+ positions => [ 0, 1 ]);
+ my $fill = Imager::Fill->new(fountain => "radial", segments => $segs,
+ xa => 50, ya => 50, xb => 0, yb => 50,
+ combine => "normal");
+
+
=head2 Image Fills
my $fill = Imager::Fill->new(image=>$src, xoff=>$xoff, yoff=>$yoff,
The matrix parameter will significantly slow down the fill.
+ # some image to act as a texture
+ my $txim = Imager->new(...);
+
+ # simple tiling
+ my $fill = Imager::Fill->new(image => $txim);
+
+ # tile with a vertical offset
+ my $fill = Imager::Fill->new(image => $txim, yoff => 10);
+
+ # tile with a horizontal offset
+ my $fill = Imager::Fill->new(image => $txim, xoff => 10);
+
+ # rotated
+ use Imager::Matrix2d;
+ my $fill = Imager::Fill->new(image => $txim,
+ matrix => Imager::Matrix2d->rotate(degrees => 20));
+
=head2 Opacity modification fill
my $fill = Imager::Fill->new(type => "opacity",
The source fills combine mode is used.
+ my $hatch = Imager::Fill->new(hatch => "check4x4", combine => "normal");
+ my $fill = Imager::Fill->new(type => "opacity", other => $hatch);
+
=head1 OTHER METHODS
=over