i_haar
i_count_colors
-
i_gaussian
i_conv
$DEBUG=0;
+ # the members of the subhashes under %filters are:
+ # callseq - a list of the parameters to the underlying filter in the
+ # order they are passed
+ # callsub - a code ref that takes a named parameter list and calls the
+ # underlying filter
+ # defaults - a hash of default values
+ # names - defines names for value of given parameters so if the names
+ # field is foo=> { bar=>1 }, and the user supplies "bar" as the
+ # foo parameter, the filter will receive 1 for the foo
+ # parameter
$filters{contrast}={
callseq => ['image','intensity'],
callsub => sub { my %hsh=@_; i_contrast($hsh{image},$hsh{intensity}); }
defaults => { },
callsub => sub { my %hsh = @_; i_gaussian($hsh{image}, $hsh{stddev}); },
};
+ $filters{mosaic} =
+ {
+ callseq => [ qw(image size) ],
+ defaults => { size => 20 },
+ callsub => sub { my %hsh = @_; i_mosaic($hsh{image}, $hsh{size}) },
+ };
+ $filters{bumpmap} =
+ {
+ callseq => [ qw(image bump elevation lightx lighty st) ],
+ defaults => { elevation=>0, st=> 2 },
+ callsub => sub {
+ my %hsh = @_;
+ i_bumpmap($hsh{image}, $hsh{bump}{IMG}, $hsh{elevation},
+ $hsh{lightx}, $hsh{lighty}, $hsh{st});
+ },
+ };
+ $filters{bumpmap_complex} =
+ {
+ callseq => [ qw(image bump channel tx ty Lx Ly Lz cd cs n Ia Il Is) ],
+ defaults => {
+ channel => 0,
+ tx => 0,
+ ty => 0,
+ Lx => 0.2,
+ Ly => 0.4,
+ Lz => -1.0,
+ cd => 1.0,
+ cs => 40,
+ n => 1.3,
+ Ia => Imager::Color->new(rgb=>[0,0,0]),
+ Il => Imager::Color->new(rgb=>[255,255,255]),
+ Is => Imager::Color->new(rgb=>[255,255,255]),
+ },
+ callsub => sub {
+ my %hsh = @_;
+ i_bumpmap_complex($hsh{image}, $hsh{bump}{IMG}, $hsh{channel},
+ $hsh{tx}, $hsh{ty}, $hsh{Lx}, $hsh{Ly}, $hsh{Lz},
+ $hsh{cd}, $hsh{cs}, $hsh{n}, $hsh{Ia}, $hsh{Il},
+ $hsh{Is});
+ },
+ };
+ $filters{postlevels} =
+ {
+ callseq => [ qw(image levels) ],
+ defaults => { levels => 10 },
+ callsub => sub { my %hsh = @_; i_postlevels($hsh{image}, $hsh{levels}); },
+ };
+ $filters{watermark} =
+ {
+ callseq => [ qw(image wmark tx ty pixdiff) ],
+ defaults => { pixdiff=>10, tx=>0, ty=>0 },
+ callsub =>
+ sub {
+ my %hsh = @_;
+ i_watermark($hsh{image}, $hsh{wmark}{IMG}, $hsh{tx}, $hsh{ty},
+ $hsh{pixdiff});
+ },
+ };
+ $filters{fountain} =
+ {
+ callseq => [ qw(image xa ya xb yb ftype repeat combine super_sample ssample_param segments) ],
+ names => {
+ ftype => { linear => 0,
+ bilinear => 1,
+ radial => 2,
+ radial_square => 3,
+ revolution => 4,
+ conical => 5 },
+ repeat => { none => 0,
+ sawtooth => 1,
+ triangle => 2,
+ saw_both => 3,
+ tri_both => 4,
+ },
+ super_sample => {
+ none => 0,
+ grid => 1,
+ random => 2,
+ circle => 3,
+ },
+ combine => {
+ none => 0,
+ normal => 1,
+ multiply => 2, mult => 2,
+ dissolve => 3,
+ add => 4,
+ subtract => 5, sub => 5,
+ diff => 6,
+ lighten => 7,
+ darken => 8,
+ hue => 9,
+ sat => 10,
+ value => 11,
+ color => 12,
+ },
+ },
+ defaults => { ftype => 0, repeat => 0, combine => 0,
+ super_sample => 0, ssample_param => 4,
+ segments=>[
+ [ 0, 0.5, 1,
+ Imager::Color->new(0,0,0),
+ Imager::Color->new(255, 255, 255),
+ 0, 0,
+ ],
+ ],
+ },
+ callsub =>
+ sub {
+ my %hsh = @_;
+ i_fountain($hsh{image}, $hsh{xa}, $hsh{ya}, $hsh{xb}, $hsh{yb},
+ $hsh{ftype}, $hsh{repeat}, $hsh{combine}, $hsh{super_sample},
+ $hsh{ssample_param}, $hsh{segments});
+ },
+ };
+ $filters{unsharpmask} =
+ {
+ callseq => [ qw(image stddev scale) ],
+ defaults => { stddev=>2.0, scale=>1.0 },
+ callsub =>
+ sub {
+ my %hsh = @_;
+ i_unsharp_mask($hsh{image}, $hsh{stddev}, $hsh{scale});
+ },
+ };
$FORMATGUESS=\&def_guess_type;
}
return $self;
}
-
# Copy an entire image with no changes
# - if an image has magic the copy of it will not be magical
$self->{IMG} = i_img_pal_new($hsh{xsize}, $hsh{ysize}, $hsh{channels},
$hsh{maxcolors} || 256);
}
+ elsif ($hsh{bits} eq 'double') {
+ $self->{IMG} = i_img_double_new($hsh{xsize}, $hsh{ysize}, $hsh{channels});
+ }
elsif ($hsh{bits} == 16) {
$self->{IMG} = i_img_16_new($hsh{xsize}, $hsh{ysize}, $hsh{channels});
}
sub bits {
my $self = shift;
- $self->{IMG} and i_img_bits($self->{IMG});
+ my $bits = $self->{IMG} && i_img_bits($self->{IMG});
+ if ($bits && $bits == length(pack("d", 1)) * 8) {
+ $bits = 'double';
+ }
+ $bits;
}
sub type {
# yes the code isn't here yet - next week maybe?
# Next week? Are you high or something? That comment
# has been there for half a year dude.
-
+ # Look, i just work here, ok?
if (!$input{type} and $input{file}) {
$input{type}=$FORMATGUESS->($input{file});
$self->{ERRSTR}='format not supported'; return undef;
}
- my %iolready=(jpeg=>1, png=>1, tiff=>1, pnm=>1, raw=>1);
+ my %iolready=(jpeg=>1, png=>1, tiff=>1, pnm=>1, raw=>1, bmp=>1, tga=>1);
if ($iolready{$input{type}}) {
# Setup data source
$self->{DEBUG} && print "loading a png file\n";
}
+ if ( $input{type} eq 'bmp' ) {
+ $self->{IMG}=i_readbmp_wiol( $IO );
+ if ( !defined($self->{IMG}) ) {
+ $self->{ERRSTR}='unable to read bmp image';
+ return undef;
+ }
+ $self->{DEBUG} && print "loading a bmp file\n";
+ }
+
+ if ( $input{type} eq 'tga' ) {
+ $self->{IMG}=i_readtga_wiol( $IO, -1 ); # Fixme, check if that length parameter is ever needed
+ if ( !defined($self->{IMG}) ) {
+ $self->{ERRSTR}=$self->_error_as_msg();
+# $self->{ERRSTR}='unable to read tga image';
+ return undef;
+ }
+ $self->{DEBUG} && print "loading a tga file\n";
+ }
+
if ( $input{type} eq 'raw' ) {
my %params=(datachannels=>3,storechannels=>3,interleave=>1,%input);
# Old code for reference while changing the new stuff
-
if (!$input{type} and $input{file}) {
$input{type}=$FORMATGUESS->($input{file});
}
}
$self->{DEBUG} && print "loading a gif file\n";
}
-
- if ( $input{type} eq 'jpeg' ) {
- if ( !i_writejpeg_wiol($self->{IMG}, $IO, $input{jpegquality})) {
- $self->{ERRSTR}='unable to write jpeg image';
- return undef;
- }
- $self->{DEBUG} && print "writing a jpeg file\n";
- }
-
}
return $self;
}
-
# Write an image to file
-
sub write {
my $self = shift;
my %input=(jpegquality=>75, gifquant=>'mc', lmdither=>6.0, lmfixed=>[],
fax_fine=>1, @_);
my ($fh, $rc, $fd, $IO);
- my %iolready=( tiff=>1, raw=>1, png=>1, pnm=>1 ); # this will be SO MUCH BETTER once they are all in there
+ my %iolready=( tiff=>1, raw=>1, png=>1, pnm=>1, bmp=>1, jpeg=>1, tga=>1 ); # this will be SO MUCH BETTER once they are all in there
unless ($self->{IMG}) { $self->{ERRSTR}='empty input image'; return undef; }
return undef;
}
$self->{DEBUG} && print "writing a png file\n";
+ } elsif ( $input{type} eq 'jpeg' ) {
+ if ( !i_writejpeg_wiol($self->{IMG}, $IO, $input{jpegquality})) {
+ $self->{ERRSTR} = $self->_error_as_msg();
+ return undef;
+ }
+ $self->{DEBUG} && print "writing a jpeg file\n";
+ } elsif ( $input{type} eq 'bmp' ) {
+ if ( !i_writebmp_wiol($self->{IMG}, $IO) ) {
+ $self->{ERRSTR}='unable to write bmp image';
+ return undef;
+ }
+ $self->{DEBUG} && print "writing a bmp file\n";
+ } elsif ( $input{type} eq 'tga' ) {
+ if ( !i_writetga_wiol($self->{IMG}, $IO) ) {
+ $self->{ERRSTR}=$self->_error_as_msg();
+# $self->{ERRSTR}='unable to write tga image';
+ return undef;
+ }
+ $self->{DEBUG} && print "writing a tga file\n";
}
if (exists $input{'data'}) {
}
return $self;
} else {
-
if ( $input{type} eq 'gif' ) {
if (not $input{gifplanes}) {
my $gp;
$self->{ERRSTR}='type parameter not matching any filter'; return undef;
}
+ if ($filters{$input{type}}{names}) {
+ my $names = $filters{$input{type}}{names};
+ for my $name (keys %$names) {
+ if (defined $input{$name} && exists $names->{$name}{$input{$name}}) {
+ $input{$name} = $names->{$name}{$input{$name}};
+ }
+ }
+ }
if (defined($filters{$input{type}}{defaults})) {
%hsh=('image',$self->{IMG},%{$filters{$input{type}}{defaults}},%input);
} else {
$opts{'ymax'} = max($opts{'box'}->[1],$opts{'box'}->[3]);
}
- if ($opts{filled}) { i_box_filled($self->{IMG},$opts{xmin},$opts{ymin},$opts{xmax},$opts{ymax},$opts{color}); }
- else { i_box($self->{IMG},$opts{xmin},$opts{ymin},$opts{xmax},$opts{ymax},$opts{color}); }
+ if ($opts{filled}) {
+ i_box_filled($self->{IMG},$opts{xmin},$opts{ymin},$opts{xmax},
+ $opts{ymax},$opts{color});
+ }
+ elsif ($opts{fill}) {
+ unless (UNIVERSAL::isa($opts{fill}, 'Imager::Fill')) {
+ # assume it's a hash ref
+ require 'Imager/Fill.pm';
+ unless ($opts{fill} = Imager::Fill->new(%{$opts{fill}})) {
+ $self->{ERRSTR} = $Imager::ERRSTR;
+ return undef;
+ }
+ }
+ i_box_cfill($self->{IMG},$opts{xmin},$opts{ymin},$opts{xmax},
+ $opts{ymax},$opts{fill}{fill});
+ }
+ else {
+ i_box($self->{IMG},$opts{xmin},$opts{ymin},$opts{xmax},$opts{ymax},$opts{color});
+ }
return $self;
}
'x'=>$self->getwidth()/2,
'y'=>$self->getheight()/2,
'd1'=>0, 'd2'=>361, @_);
- i_arc($self->{IMG},$opts{'x'},$opts{'y'},$opts{'r'},$opts{'d1'},$opts{'d2'},$opts{'color'});
+ if ($opts{fill}) {
+ unless (UNIVERSAL::isa($opts{fill}, 'Imager::Fill')) {
+ # assume it's a hash ref
+ require 'Imager/Fill.pm';
+ $opts{fill} = Imager::Fill->new(%{$opts{fill}});
+ }
+ i_arc_cfill($self->{IMG},$opts{'x'},$opts{'y'},$opts{'r'},$opts{'d1'},
+ $opts{'d2'}, $opts{fill}{fill});
+ }
+ else {
+ if ($opts{d1} == 0 && $opts{d2} == 361 && $opts{aa}) {
+ i_circle_aa($self->{IMG}, $opts{'x'}, $opts{'y'}, $opts{'r'},
+ $opts{'color'});
+ }
+ else {
+ i_arc($self->{IMG},$opts{'x'},$opts{'y'},$opts{'r'},$opts{'d1'},
+ $opts{'d2'},$opts{'color'});
+ }
+ }
+
return $self;
}
return $self;
}
+sub flood_fill {
+ my $self = shift;
+ my %opts = ( color=>Imager::Color->new(255, 255, 255), @_ );
+
+ unless (exists $opts{x} && exists $opts{'y'}) {
+ $self->{ERRSTR} = "missing seed x and y parameters";
+ return undef;
+ }
+
+ if ($opts{fill}) {
+ unless (UNIVERSAL::isa($opts{fill}, 'Imager::Fill')) {
+ # assume it's a hash ref
+ require 'Imager/Fill.pm';
+ $opts{fill} = Imager::Fill->new(%{$opts{fill}});
+ }
+ i_flood_cfill($self->{IMG}, $opts{x}, $opts{'y'}, $opts{fill}{fill});
+ }
+ else {
+ i_flood_fill($self->{IMG}, $opts{x}, $opts{'y'}, $opts{color});
+ }
+
+ $self;
+}
+
# make an identity matrix of the given size
sub _identity {
my ($size) = @_;
return 'jpeg' if ($ext =~ m/^jpe?g$/);
return 'pnm' if ($ext =~ m/^p[pgb]m$/);
return 'png' if ($ext eq "png");
+ return 'bmp' if ($ext eq "bmp" || $ext eq "dib");
+ return 'tga' if ($ext eq "tga");
return 'gif' if ($ext eq "gif");
return ();
}
the palette, the image will be internally converted to a normal image.
For improved color precision you can use the bits parameter to specify
-16 bites per channel:
+16 bit per channel:
$img = Imager->new(xsize=>200, ysize=>200, channels=>3, bits=>16);
-Note that as of this writing all functions should work on 16-bit
-images, but at only 8-bit/channel precision.
+or for even more precision:
+
+ $img = Imager->new(xsize=>200, ysize=>200, channels=>3, bits=>'double');
-Currently only 8 and 16/bit per channel image types are available,
-this may change later.
+to get an image that uses a double for each channel.
+
+Note that as of this writing all functions should work on images with
+more than 8-bits/channel, but many will only work at only
+8-bit/channel precision.
+
+Currently only 8-bit, 16-bit, and double per channel image types are
+available, this may change later.
Color objects are created by calling the Imager::Color->new()
method:
For writing using the 'fd' option you will probably want to set $| for
that descriptor, since the writes to the file descriptor bypass Perl's
(or the C libraries) buffering. Setting $| should avoid out of order
-output.
+output. For example a common idiom when writing a CGI script is:
+
+ # the $| _must_ come before you send the content-type
+ $| = 1;
+ print "Content-Type: image/jpeg\n\n";
+ $img->write(fd=>fileno(STDOUT), type=>'jpeg') or die $img->errstr;
*Note that load() is now an alias for read but will be removed later*
This is currently unimplemented due to some limitations in giflib.
+=item gif_eliminate_unused
+
+If this is true, when you write a paletted image any unused colors
+will be eliminated from its palette. This is set by default.
+
=back
=head2 Quantization options
}
The bits() method retrieves the number of bits used to represent each
-channel in a pixel, typically 8. The type() method returns either
+channel in a pixel, 8 for a normal image, 16 for 16-bit image and
+'double' for a double/channel image. The type() method returns either
'direct' for truecolor images or 'paletted' for paletted images. The
virtual() method returns non-zero if the image contains no actual
pixels, for example masked images.
This creates a filled red arc with a 'center' at (200, 100) and spans
10 degrees and the slice has a radius of 20. SEE section on BUGS.
+Both the arc() and box() methods can take a C<fill> parameter which
+can either be an Imager::Fill object, or a reference to a hash
+containing the parameters used to create the fill:
+
+ $img->box(xmin=>10, ymin=>30, xmax=>150, ymax=>60,
+ fill => { hatch=>'cross2' });
+ use Imager::Fill;
+ my $fill = Imager::Fill->new(hatch=>'stipple');
+ $img->box(fill=>$fill);
+
+See L<Imager::Fill> for the type of fills you can use.
+
Circle:
$img->circle(color=>$green, r=50, x=>200, y=>100);
array references (where each such array represents a point). The
other way is to specify two array references.
+You can fill a region that all has the same color using the
+flood_fill() method, for example:
+
+ $img->flood_fill(x=>50, y=>50, color=>$color);
+
+will fill all regions the same color connected to the point (50, 50).
+
+You can also use a general fill, so you could fill the same region
+with a check pattern using:
+
+ $img->flood_fill(x=>50, y=>50, fill=>{ hatch=>'check2x2' });
+
+See L<Imager::Fill> for more information on general fills.
+
=head2 Text rendering
Text rendering is described in the Imager::Font manpage.
=head2 Rotating images
-Use the rotate() method to rotate an image.
+Use the rotate() method to rotate an image. This method will return a
+new, rotated image.
To rotate by an exact amount in degrees or radians, use the 'degrees'
or 'radians' parameter:
my $rot20 = $img->rotate(degrees=>20);
my $rotpi4 = $img->rotate(radians=>3.14159265/4);
+Exact image rotation uses the same underlying transformation engine as
+the matrix_transform() method.
+
To rotate in steps of 90 degrees, use the 'right' parameter:
my $rotated = $img->rotate(right=>270);
left corner at (30,50). If no values are given for C<left>
or C<top> they will default to 0.
-A more complicated way of blending images is where one image is
+A more complicated way of blending images is where one image is
put 'over' the other with a certain amount of opaqueness. The
method that does this is rubthrough.
- $img->rubthrough(src=>$srcimage,tx=>30,ty=>50);
+ $img->rubthrough(src=>$srcimage,tx=>30,ty=>50);
That will take the image C<$srcimage> and overlay it with the upper
left corner at (30,50). You can rub 2 or 4 channel images onto a 3
Filter Arguments
autolevels lsat(0.1) usat(0.1) skew(0)
+ bumpmap bump elevation(0) lightx lighty st(2)
+ bumpmap_complex bump channel(0) tx(0) ty(0) Lx(0.2) Ly(0.4)
+ Lz(-1) cd(1.0) cs(40.0) n(1.3) Ia(0 0 0) Il(255 255 255)
+ Is(255 255 255)
contrast intensity
conv coef
+ fountain xa ya xb yb ftype(linear) repeat(none) combine(none)
+ super_sample(none) ssample_param(4) segments(see below)
gaussian stddev
gradgen xo yo colors dist
hardinvert
+ mosaic size(20)
noise amount(3) subtype(0)
+ postlevels levels(10)
radnoise xo(100) yo(100) ascale(17.0) rscale(0.02)
turbnoise xo(0.0) yo(0.0) scale(10.0)
+ unsharpmask stddev(2.0) scale(1.0)
+ watermark wmark pixdiff(10) tx(0) ty(0)
The default values are in parenthesis. All parameters must have some
value but if a parameter has a default value it may be omitted when
truncate the range by the specified fraction at the top and bottom of
the range respectivly..
+=item bumpmap
+
+uses the channel I<elevation> image I<bump> as a bumpmap on your
+image, with the light at (I<lightx>, I<lightty>), with a shadow length
+of I<st>.
+
+=item bumpmap_complex
+
+uses the channel I<channel> image I<bump> as a bumpmap on your image.
+If Lz<0 the three L parameters are considered to be the direction of
+the light. If Lz>0 the L parameters are considered to be the light
+position. I<Ia> is the ambient colour, I<Il> is the light colour,
+I<Is> is the color of specular highlights. I<cd> is the diffuse
+coefficient and I<cs> is the specular coefficient. I<n> is the
+shininess of the surface.
+
=item contrast
scales each channel by I<intensity>. Values of I<intensity> < 1.0
performs 2 1-dimensional convolutions on the image using the values
from I<coef>. I<coef> should be have an odd length.
+=item fountain
+
+renders a fountain fill, similar to the gradient tool in most paint
+software. The default fill is a linear fill from opaque black to
+opaque white. The points A(xa, ya) and B(xb, yb) control the way the
+fill is performed, depending on the ftype parameter:
+
+=over
+
+=item linear
+
+the fill ramps from A through to B.
+
+=item bilinear
+
+the fill ramps in both directions from A, where AB defines the length
+of the gradient.
+
+=item radial
+
+A is the center of a circle, and B is a point on it's circumference.
+The fill ramps from the center out to the circumference.
+
+=item radial_square
+
+A is the center of a square and B is the center of one of it's sides.
+This can be used to rotate the square. The fill ramps out to the
+edges of the square.
+
+=item revolution
+
+A is the centre of a circle and B is a point on it's circumference. B
+marks the 0 and 360 point on the circle, with the fill ramping
+clockwise.
+
+=item conical
+
+A is the center of a circle and B is a point on it's circumference. B
+marks the 0 and point on the circle, with the fill ramping in both
+directions to meet opposite.
+
+=back
+
+The I<repeat> option controls how the fill is repeated for some
+I<ftype>s after it leaves the AB range:
+
+=over
+
+=item none
+
+no repeats, points outside of each range are treated as if they were
+on the extreme end of that range.
+
+=item sawtooth
+
+the fill simply repeats in the positive direction
+
+=item triangle
+
+the fill repeats in reverse and then forward and so on, in the
+positive direction
+
+=item saw_both
+
+the fill repeats in both the positive and negative directions (only
+meaningful for a linear fill).
+
+=item tri_both
+
+as for triangle, but in the negative direction too (only meaningful
+for a linear fill).
+
+=back
+
+By default the fill simply overwrites the whole image (unless you have
+parts of the range 0 through 1 that aren't covered by a segment), if
+any segments of your fill have any transparency, you can set the
+I<combine> option to 'normal' to have the fill combined with the
+existing pixels. See the description of I<combine> in L<Imager/Fill>.
+
+If your fill has sharp edges, for example between steps if you use
+repeat set to 'triangle', you may see some aliased or ragged edges.
+You can enable super-sampling which will take extra samples within the
+pixel in an attempt anti-alias the fill.
+
+The possible values for the super_sample option are:
+
+=over
+
+=item none
+
+no super-sampling is done
+
+=item grid
+
+a square grid of points are sampled. The number of points sampled is
+the square of ceil(0.5 + sqrt(ssample_param)).
+
+=item random
+
+a random set of points within the pixel are sampled. This looks
+pretty bad for low ssample_param values.
+
+=item circle
+
+the points on the radius of a circle within the pixel are sampled.
+This seems to produce the best results, but is fairly slow (for now).
+
+=back
+
+You can control the level of sampling by setting the ssample_param
+option. This is roughly the number of points sampled, but depends on
+the type of sampling.
+
+The segments option is an arrayref of segments. You really should use
+the Imager::Fountain class to build your fountain fill. Each segment
+is an array ref containing:
+
+=over
+
+=item start
+
+a floating point number between 0 and 1, the start of the range of fill parameters covered by this segment.
+
+=item middle
+
+a floating point number between start and end which can be used to
+push the color range towards one end of the segment.
+
+=item end
+
+a floating point number between 0 and 1, the end of the range of fill
+parameters covered by this segment. This should be greater than
+start.
+
+=item c0
+
+=item c1
+
+The colors at each end of the segment. These can be either
+Imager::Color or Imager::Color::Float objects.
+
+=item segment type
+
+The type of segment, this controls the way the fill parameter varies
+over the segment. 0 for linear, 1 for curved (unimplemented), 2 for
+sine, 3 for sphere increasing, 4 for sphere decreasing.
+
+=item color type
+
+The way the color varies within the segment, 0 for simple RGB, 1 for
+hue increasing and 2 for hue decreasing.
+
+=back
+
+Don't forgot to use Imager::Fountain instead of building your own.
+Really. It even loads GIMP gradient files.
+
=item gaussian
performs a gaussian blur of the image, using I<stddev> as the standard
inverts the image, black to white, white to black. All channels are
inverted, including the alpha channel if any.
+=item mosaic
+
+produces averaged tiles of the given I<size>.
+
=item noise
adds noise of the given I<amount> to the image. If I<subtype> is
(I<xo>, I<yo>), I<ascale> controls the angular scale of the noise ,
and I<rscale> the radial scale, higher numbers give more detail.
+=item postlevels
+
+alters the image to have only I<levels> distinct level in each
+channel.
+
=item turbnoise
renders Perlin turbulent noise. (I<xo>, I<yo>) controls the origin of
the noise, and I<scale> the scale of the noise, with lower numbers
giving more detail.
+=item unsharpmask
+
+performs an unsharp mask on the image. This is the result of
+subtracting a gaussian blurred version of the image from the original.
+I<stddev> controls the stddev parameter of the gaussian blur. Each
+output pixel is: in + I<scale> * (in - blurred).
+
+=item watermark
+
+applies I<wmark> as a watermark on the image with strength I<pixdiff>,
+with an origin at (I<tx>, I<ty>)
+
=back
-A demonstration of the the filters can be found at:
+A demonstration of most of the filters can be found at:
http://www.develop-help.com/imager/filters.html
Where applicable, the ("name") is the name of that field from the GIF89
standard.
-The following ares are set in a TIFF image when read, and can be set
+The following tags are set in a TIFF image when read, and can be set
to control output:
=over
=back
+The following tags are set when a Windows BMP file is read:
+
+=over
+
+=item bmp_compression
+
+The type of compression, if any.
+
+=item bmp_important_colors
+
+The number of important colors as defined by the writer of the image.
+
+=back
+
Some standard tags will be implemented as time goes by:
=over