sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
+ else {
+ sx = sy = 0;
+ }
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
+ else {
+ sx = sy = 0;
+ }
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
+ else {
+ sx = sy = 0;
+ }
/* anything outside these ranges is either a broken co-ordinate
or outside the source */