*/
#include "imager.h"
+#include "imageri.h"
#include <math.h> /* for floor() */
i_img *i_rotate90(i_img *src, int degrees) {
i_img *targ;
- int x, y;
+ i_img_dim x, y;
i_clear_error();
return targ;
}
else if (degrees == 270 || degrees == 90) {
- int tx, txstart, txinc;
- int ty, tystart, tyinc;
+ i_img_dim tx, txstart, txinc;
+ i_img_dim ty, tystart, tyinc;
if (degrees == 270) {
txstart = 0;
}
}
-/* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
/* linear interpolation */
static i_color interp_i_color(i_color before, i_color after, double pos,
int channels) {
int ch;
pos -= floor(pos);
- for (ch = 0; ch < channels; ++ch)
- out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
+ if (channels == 1 || channels == 3) {
+ for (ch = 0; ch < channels; ++ch)
+ out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
+ }
+ else {
+ int total_cover = (1-pos) * before.channel[channels-1]
+ + pos * after.channel[channels-1];
+
+ total_cover = I_LIMIT_8(total_cover);
+ if (total_cover) {
+ double before_alpha = before.channel[channels-1] / 255.0;
+ double after_alpha = after.channel[channels-1] / 255.0;
+ double total_alpha = before_alpha * (1-pos) + after_alpha * pos;
+
+ for (ch = 0; ch < channels-1; ++ch) {
+ int out_level = ((1-pos) * before.channel[ch] * before_alpha +
+ pos * after.channel[ch] * after_alpha + 0.5) / total_alpha;
+
+ out.channel[ch] = I_LIMIT_8(out_level);
+ }
+ }
+
+ out.channel[channels-1] = total_cover;
+ }
return out;
}
int ch;
pos -= floor(pos);
- for (ch = 0; ch < channels; ++ch)
- out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
+ if (channels == 1 || channels == 3) {
+ for (ch = 0; ch < channels; ++ch)
+ out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
+ }
+ else {
+ double total_cover = (1-pos) * before.channel[channels-1]
+ + pos * after.channel[channels-1];
+
+ total_cover = I_LIMIT_DOUBLE(total_cover);
+ if (total_cover) {
+ double before_alpha = before.channel[channels-1];
+ double after_alpha = after.channel[channels-1];
+ double total_alpha = before_alpha * (1-pos) + after_alpha * pos;
+
+ for (ch = 0; ch < channels-1; ++ch) {
+ double out_level = ((1-pos) * before.channel[ch] * before_alpha +
+ pos * after.channel[ch] * after_alpha) / total_alpha;
+
+ out.channel[ch] = I_LIMIT_DOUBLE(out_level);
+ }
+ }
+
+ out.channel[channels-1] = total_cover;
+ }
return out;
}
-i_img *i_matrix_transform_bg(i_img *src, int xsize, int ysize, const double *matrix,
+i_img *i_matrix_transform_bg(i_img *src, i_img_dim xsize, i_img_dim ysize, const double *matrix,
const i_color *backp, const i_fcolor *fbackp) {
i_img *result = i_sametype(src, xsize, ysize);
- int x, y;
+ i_img_dim x, y;
int ch;
- int i, j;
+ i_img_dim i, j;
double sx, sy, sz;
if (src->type == i_direct_type) {
/* dividing by sz gives us the ability to do perspective
transforms */
sz = x * matrix[6] + y * matrix[7] + matrix[8];
- if (abs(sz) > 0.0000001) {
+ if (fabs(sz) > 0.0000001) {
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
+ else {
+ sx = sy = 0;
+ }
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
- if (abs(sz) > 0.0000001
+ if (fabs(sz) > 0.0000001
&& sx >= -1 && sx < src->xsize
&& sy >= -1 && sy < src->ysize) {
- if (sx != (int)sx) {
- if (sy != (int)sy) {
+ if (sx != (i_img_dim)sx) {
+ if (sy != (i_img_dim)sy) {
i_color c[2][2];
i_color ci2[2];
for (i = 0; i < 2; ++i)
}
}
else {
- if (sy != (int)sy) {
+ if (sy != (i_img_dim)sy) {
i_color ci2[2];
for (i = 0; i < 2; ++i)
if (i_gpix(src, sx, floor(sy)+i, ci2+i))
/* dividing by sz gives us the ability to do perspective
transforms */
sz = x * matrix[6] + y * matrix[7] + matrix[8];
- if (abs(sz) > 0.0000001) {
+ if (fabs(sz) > 0.0000001) {
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
+ else {
+ sx = sy = 0;
+ }
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
- if (abs(sz) > 0.0000001
+ if (fabs(sz) > 0.0000001
&& sx >= -1 && sx < src->xsize
&& sy >= -1 && sy < src->ysize) {
- if (sx != (int)sx) {
- if (sy != (int)sy) {
+ if (sx != (i_img_dim)sx) {
+ if (sy != (i_img_dim)sy) {
i_fcolor c[2][2];
i_fcolor ci2[2];
for (i = 0; i < 2; ++i)
}
}
else {
- if (sy != (int)sy) {
+ if (sy != (i_img_dim)sy) {
i_fcolor ci2[2];
for (i = 0; i < 2; ++i)
if (i_gpixf(src, sx, floor(sy)+i, ci2+i))
i_palidx back = 0;
i_color min;
int minval = 256 * 4;
- int ix, iy;
+ i_img_dim ix, iy;
i_color want_back;
i_fsample_t fsamp;
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
+ else {
+ sx = sy = 0;
+ }
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
&& sy >= -0.5 && sy < src->ysize-0.5) {
/* all the world's an integer */
- ix = (int)(sx+0.5);
- iy = (int)(sy+0.5);
+ ix = (i_img_dim)(sx+0.5);
+ iy = (i_img_dim)(sy+0.5);
if (!i_gpal(src, ix, ix+1, iy, vals+x))
vals[i] = back;
}
return result;
}
-i_img *i_matrix_transform(i_img *src, int xsize, int ysize, const double *matrix) {
+i_img *i_matrix_transform(i_img *src, i_img_dim xsize, i_img_dim ysize, const double *matrix) {
return i_matrix_transform_bg(src, xsize, ysize, matrix, NULL, NULL);
}
double rotate[9];
double xlate2[9] = { 0 };
double temp[9], matrix[9];
- int x1, x2, y1, y2, newxsize, newysize;
+ i_img_dim x1, x2, y1, y2, newxsize, newysize;
/* first translate the centre of the image to (0,0) */
xlate1[0] = 1;
rotate[7] = 0;
rotate[8] = 1;
- x1 = ceil(abs(src->xsize * rotate[0] + src->ysize * rotate[1]));
- x2 = ceil(abs(src->xsize * rotate[0] - src->ysize * rotate[1]));
- y1 = ceil(abs(src->xsize * rotate[3] + src->ysize * rotate[4]));
- y2 = ceil(abs(src->xsize * rotate[3] - src->ysize * rotate[4]));
+ x1 = ceil(i_abs(src->xsize * rotate[0] + src->ysize * rotate[1]));
+ x2 = ceil(i_abs(src->xsize * rotate[0] - src->ysize * rotate[1]));
+ y1 = ceil(i_abs(src->xsize * rotate[3] + src->ysize * rotate[4]));
+ y2 = ceil(i_abs(src->xsize * rotate[3] - src->ysize * rotate[4]));
newxsize = x1 > x2 ? x1 : x2;
newysize = y1 > y2 ? y1 : y2;
/* translate the centre back to the center of the image */
xlate2[0] = 1;
- xlate2[2] = -newxsize/2;
+ xlate2[2] = -newxsize/2.0;
xlate2[4] = 1;
- xlate2[5] = -newysize/2;
+ xlate2[5] = -newysize/2.0;
xlate2[8] = 1;
i_matrix_mult(temp, xlate1, rotate);
i_matrix_mult(matrix, temp, xlate2);