use strict;
use vars qw($VERSION);
-$VERSION = "1.010";
+$VERSION = "1.012";
# this needs to be kept in sync with the array of hatches in fills.c
my @hatch_types =
elsif (defined $hsh{type} && $hsh{type} eq "opacity") {
my $other_fill = delete $hsh{other};
unless (defined $other_fill) {
- Imager->_set_error("'other' parameter required to create alpha fill");
+ Imager->_set_error("'other' parameter required to create opacity fill");
return;
}
unless (ref $other_fill &&
undef $other_fill;
}
unless ($other_fill) {
- Imager->_set_error("'other' parameter must be an Imager::Fill object to create an alpha fill");
+ Imager->_set_error("'other' parameter must be an Imager::Fill object to create an opacity fill");
return;
}
}
dx=>$dx, dy=>$dy);
my $fill3 = Imager::Fill->new(fountain=>$type, ...);
my $fill4 = Imager::Fill->new(image=>$img, ...);
- my $fill5 = Imager::Fill->new(type => "alpha", other => $fill, alpha => ...);
+ my $fill5 = Imager::Fill->new(type => "opacity", other => $fill,
+ opacity => ...);
=head1 DESCRIPTION
fountain (similar to gradients in paint software)
+=item *
+
+image - fill with an image, possibly transformed
+
+=item *
+
+opacity - a lower opacity version of some other fill
+
=back
=head1 Common options
=back
-In general colors can be specified as Imager::Color or
-Imager::Color::Float objects. The fill object will typically store
+In general colors can be specified as L<Imager::Color> or
+L<Imager::Color::Float> objects. The fill object will typically store
both types and convert from one to the other. If a fill takes 2 color
objects they should have the same type.
=head2 Solid fills
- my $fill = Imager::Fill->new(solid=>$color, $combine =>$combine)
+ my $fill = Imager::Fill->new(solid=>$color, combine =>$combine)
Creates a solid fill, the only required parameter is C<solid> which
should be the color to fill with.
+A translucent red fill:
+
+ my $red = Imager::Fill->new(solid => "FF000080", combine => "normal");
+
=head2 Hatched fills
my $fill = Imager::Fill->new(hatch=>$type, fg=>$fgcolor, bg=>$bgcolor,
=over
-=item hatch
+=item *
-The type of hatch to perform, this can either be the numeric index of
-the hatch (not recommended), the symbolic name of the hatch, or an
-array of 8 integers which specify the pattern of the hatch.
+C<hatch> - The type of hatch to perform, this can either be the
+numeric index of the hatch (not recommended), the symbolic name of the
+hatch, or an array of 8 integers which specify the pattern of the
+hatch.
Hatches are represented as cells 8x8 arrays of bits, which limits their
complexity.
=over
-=item check1x1, check2x2, check4x4
+=item *
-checkerboards at varios sizes
+C<check1x1>, C<check2x2>, C<check4x4> - checkerboards at various sizes
-=item vline1, vline2, vline4
+=item *
-1, 2, or 4 vertical lines per cell
+C<vline1>, C<vline2>, C<vline4> - 1, 2, or 4 vertical lines per cell
-=item hline1, hline2, hline4
+=item *
-1, 2, or 4 horizontal lines per cell
+C<hline1>, C<hline2>, C<hline4> - 1, 2, or 4 horizontal lines per cell
-=item slash1, slash2
+=item *
-1 or 2 / lines per cell.
+C<slash1>, C<slash2> - 1 or 2 / lines per cell.
-=item slosh1, slosh2
+=item *
-1 or 2 \ lines per cell
+C<slosh1>, C<slosh2> - 1 or 2 \ lines per cell
-=item grid1, grid2, grid4
+=item *
-1, 2, or 4 vertical and horizontal lines per cell
+C<grid1>, C<grid2>, C<grid4> - 1, 2, or 4 vertical and horizontal
+lines per cell
-=item dots1, dots4, dots16
+=item *
-1, 4 or 16 dots per cell
+C<dots1>, C<dots4>, C<dots16> - 1, 4 or 16 dots per cell
-=item stipple, stipple2
+=item *
-see the samples
+C<stipple>, C<stipple2> - see the samples
-=item weave
+=item *
-I hope this one is obvious.
+C<weave> - I hope this one is obvious.
-=item cross1, cross2
+=item *
-2 densities of crosshatch
+C<cross1>, C<cross2> - 2 densities of crosshatch
-=item vlozenge, hlozenge
+=item *
-something like lozenge tiles
+C<vlozenge>, C<hlozenge> - something like lozenge tiles
-=item scalesdown, scalesup, scalesleft, scalesright
+=item *
-Vaguely like fish scales in each direction.
+C<scalesdown>, C<scalesup>, C<scalesleft>, C<scalesright> - Vaguely
+like fish scales in each direction.
-=item tile_L
+=item *
-L-shaped tiles
+C<tile_L> - L-shaped tiles
=back
-=item fg
+=item *
-=item bg
+C<fg>, C<bg> - The C<fg> color is rendered where bits are set in the
+hatch, and the C<bg> where they are clear. If you use a transparent
+C<fg> or C<bg>, and set combine, you can overlay the hatch onto an
+existing image.
-The fg color is rendered where bits are set in the hatch, and the bg
-where they are clear. If you use a transparent fg or bg, and set
-combine, you can overlay the hatch onto an existing image.
+C<fg> defaults to black, C<bg> to white.
-fg defaults to black, bg to white.
+=item *
-=item dx
+C<dx>, C<dy> - An offset into the hatch cell. Both default to zero.
-=item dy
+=back
-An offset into the hatch cell. Both default to zero.
+A blue and white 4-pixel check pattern:
-=back
+ my $fill = Imager::Fill->new(hatch => "check2x2", fg => "blue");
You can call Imager::Fill->hatches for a list of hatch names.
you are drawing, and the fountain parameter supplies the fill type,
and is required.
+A radial fill from white to transparent centered on (50, 50) with a 50
+pixel radius:
+
+ use Imager::Fountain;
+ my $segs = Imager::Fountain->simple(colors => [ "FFFFFF", "FFFFFF00" ],
+ positions => [ 0, 1 ]);
+ my $fill = Imager::Fill->new(fountain => "radial", segments => $segs,
+ xa => 50, ya => 50, xb => 0, yb => 50,
+ combine => "normal");
+
+
=head2 Image Fills
my $fill = Imager::Fill->new(image=>$src, xoff=>$xoff, yoff=>$yoff,
- matrix=>$matrix, $combine);
+ matrix=>$matrix, combine => $combine);
Fills the given image with a tiled version of the given image. The
-first non-zero value of xoff or yoff will provide an offset along the
-given axis between rows or columns of tiles respectively.
+first non-zero value of C<xoff> or C<yoff> will provide an offset
+along the given axis between rows or columns of tiles respectively.
The matrix parameter performs a co-ordinate transformation from the
co-ordinates in the target image to the fill image co-ordinates.
The matrix parameter will significantly slow down the fill.
+ # some image to act as a texture
+ my $txim = Imager->new(...);
+
+ # simple tiling
+ my $fill = Imager::Fill->new(image => $txim);
+
+ # tile with a vertical offset
+ my $fill = Imager::Fill->new(image => $txim, yoff => 10);
+
+ # tile with a horizontal offset
+ my $fill = Imager::Fill->new(image => $txim, xoff => 10);
+
+ # rotated
+ use Imager::Matrix2d;
+ my $fill = Imager::Fill->new(image => $txim,
+ matrix => Imager::Matrix2d->rotate(degrees => 20));
+
=head2 Opacity modification fill
my $fill = Imager::Fill->new(type => "opacity",
other => $fill, opacity => 0.25);
-This can be used to make a fill that is a more translucent of opaque
+This can be used to make a fill that is a more translucent or opaque
version of an existing fill. This is intended for use where you
receive a fill object as a parameter and need to change the opacity.
=back
-The source fill's combine mode is used.
+The source fills combine mode is used.
+
+ my $hatch = Imager::Fill->new(hatch => "check4x4", combine => "normal");
+ my $fill = Imager::Fill->new(type => "opacity", other => $hatch);
=head1 OTHER METHODS
=over
-=item checkerboard
+=item *
-combines 2 other fills in a checkerboard
+C<checkerboard> - combines 2 other fills in a checkerboard
-=item combine
+=item *
-combines 2 other fills using the levels of an image
+C<combine> - combines 2 other fills using the levels of an image
-=item regmach
+=item *
-uses the transform2() register machine to create fills
+C<regmach> - uses the transform2() register machine to create fills
=back