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1/*
2=head1 NAME
3
4 rotate.c - implements image rotations
5
6=head1 SYNOPSIS
7
8 i_img *i_rotate90(i_img *src, int degrees)
9
10=head1 DESCRIPTION
11
12Implements basic 90 degree rotations of an image.
13
14Other rotations will be added as tuits become available.
15
16=cut
17*/
18
19#include "image.h"
20#include <math.h> /* for floor() */
21
22i_img *i_rotate90(i_img *src, int degrees) {
23 i_img *targ;
24 int x, y;
25
26 i_clear_error();
27
28 if (degrees == 180) {
29 /* essentially the same as flipxy(..., 2) except that it's not
30 done in place */
31 targ = i_sametype(src, src->xsize, src->ysize);
32 if (src->type == i_direct_type) {
33 if (src->bits == i_8_bits) {
34 i_color *vals = mymalloc(src->xsize * sizeof(i_color));
35 for (y = 0; y < src->ysize; ++y) {
36 i_color tmp;
37 i_glin(src, 0, src->xsize, y, vals);
38 for (x = 0; x < src->xsize/2; ++x) {
39 tmp = vals[x];
40 vals[x] = vals[src->xsize - x - 1];
41 vals[src->xsize - x - 1] = tmp;
42 }
43 i_plin(targ, 0, src->xsize, src->ysize - y - 1, vals);
44 }
45 myfree(vals);
46 }
47 else {
48 i_fcolor *vals = mymalloc(src->xsize * sizeof(i_fcolor));
49 for (y = 0; y < src->ysize; ++y) {
50 i_fcolor tmp;
51 i_glinf(src, 0, src->xsize, y, vals);
52 for (x = 0; x < src->xsize/2; ++x) {
53 tmp = vals[x];
54 vals[x] = vals[src->xsize - x - 1];
55 vals[src->xsize - x - 1] = tmp;
56 }
57 i_plinf(targ, 0, src->xsize, src->ysize - y - 1, vals);
58 }
59 myfree(vals);
60 }
61 }
62 else {
63 i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
64
65 for (y = 0; y < src->ysize; ++y) {
66 i_palidx tmp;
67 i_gpal(src, 0, src->xsize, y, vals);
68 for (x = 0; x < src->xsize/2; ++x) {
69 tmp = vals[x];
70 vals[x] = vals[src->xsize - x - 1];
71 vals[src->xsize - x - 1] = tmp;
72 }
73 i_ppal(targ, 0, src->xsize, src->ysize - y - 1, vals);
74 }
75
76 myfree(vals);
77 }
78
79 return targ;
80 }
81 else if (degrees == 270 || degrees == 90) {
82 int tx, txstart, txinc;
83 int ty, tystart, tyinc;
84
85 if (degrees == 270) {
86 txstart = 0;
87 txinc = 1;
88 tystart = src->xsize-1;
89 tyinc = -1;
90 }
91 else {
92 txstart = src->ysize-1;
93 txinc = -1;
94 tystart = 0;
95 tyinc = 1;
96 }
97 targ = i_sametype(src, src->ysize, src->xsize);
98 if (src->type == i_direct_type) {
99 if (src->bits == i_8_bits) {
100 i_color *vals = mymalloc(src->xsize * sizeof(i_color));
101
102 tx = txstart;
103 for (y = 0; y < src->ysize; ++y) {
104 i_glin(src, 0, src->xsize, y, vals);
105 ty = tystart;
106 for (x = 0; x < src->xsize; ++x) {
107 i_ppix(targ, tx, ty, vals+x);
108 ty += tyinc;
109 }
110 tx += txinc;
111 }
112 myfree(vals);
113 }
114 else {
115 i_fcolor *vals = mymalloc(src->xsize * sizeof(i_fcolor));
116
117 tx = txstart;
118 for (y = 0; y < src->ysize; ++y) {
119 i_glinf(src, 0, src->xsize, y, vals);
120 ty = tystart;
121 for (x = 0; x < src->xsize; ++x) {
122 i_ppixf(targ, tx, ty, vals+x);
123 ty += tyinc;
124 }
125 tx += txinc;
126 }
127 myfree(vals);
128 }
129 }
130 else {
131 i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
132
133 tx = txstart;
134 for (y = 0; y < src->ysize; ++y) {
135 i_gpal(src, 0, src->xsize, y, vals);
136 ty = tystart;
137 for (x = 0; x < src->xsize; ++x) {
138 i_ppal(targ, tx, tx+1, ty, vals+x);
139 ty += tyinc;
140 }
141 tx += txinc;
142 }
143 myfree(vals);
144 }
145 return targ;
146 }
147 else {
148 i_push_error(0, "i_rotate90() only rotates at 90, 180, or 270 degrees");
149 return NULL;
150 }
151}
152
153/* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
154/* linear interpolation */
155static i_color interp_i_color(i_color before, i_color after, double pos,
156 int channels) {
157 i_color out;
158 int ch;
159
160 pos -= floor(pos);
161 for (ch = 0; ch < channels; ++ch)
162 out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
163
164 return out;
165}
166
167/* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
168/* linear interpolation */
169static i_fcolor interp_i_fcolor(i_fcolor before, i_fcolor after, double pos,
170 int channels) {
171 i_fcolor out;
172 int ch;
173
174 pos -= floor(pos);
175 for (ch = 0; ch < channels; ++ch)
176 out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
177
178 return out;
179}
180
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181i_img *i_matrix_transform_bg(i_img *src, int xsize, int ysize, double *matrix,
182 i_color *backp, i_fcolor *fbackp) {
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183 i_img *result = i_sametype(src, xsize, ysize);
184 int x, y;
185 int ch;
186 int i, j;
187 double sx, sy, sz;
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188
189 if (src->type == i_direct_type) {
190 if (src->bits == i_8_bits) {
191 i_color *vals = mymalloc(xsize * sizeof(i_color));
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192 i_color back;
193 i_fsample_t fsamp;
faa9b3e7 194
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195 if (backp) {
196 back = *backp;
197 }
198 else if (fbackp) {
199 for (ch = 0; ch < src->channels; ++ch) {
200 fsamp = fbackp->channel[ch];
201 back.channel[ch] = fsamp < 0 ? 0 : fsamp > 1 ? 255 : fsamp * 255;
202 }
203 }
204 else {
205 for (ch = 0; ch < src->channels; ++ch)
206 back.channel[ch] = 0;
207 }
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208
209 for (y = 0; y < ysize; ++y) {
210 for (x = 0; x < xsize; ++x) {
211 /* dividing by sz gives us the ability to do perspective
212 transforms */
213 sz = x * matrix[6] + y * matrix[7] + matrix[8];
214 if (abs(sz) > 0.0000001) {
215 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
216 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
217 }
218
219 /* anything outside these ranges is either a broken co-ordinate
220 or outside the source */
221 if (abs(sz) > 0.0000001
222 && sx >= -1 && sx < src->xsize
223 && sy >= -1 && sy < src->ysize) {
224
225 if (sx != (int)sx) {
226 if (sy != (int)sy) {
227 i_color c[2][2];
228 i_color ci2[2];
229 for (i = 0; i < 2; ++i)
230 for (j = 0; j < 2; ++j)
231 if (i_gpix(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
0d3b936e 232 c[j][i] = back;
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233 for (j = 0; j < 2; ++j)
234 ci2[j] = interp_i_color(c[j][0], c[j][1], sx, src->channels);
235 vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
236 }
237 else {
238 i_color ci2[2];
239 for (i = 0; i < 2; ++i)
240 if (i_gpix(src, floor(sx)+i, sy, ci2+i))
0d3b936e 241 ci2[i] = back;
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242 vals[x] = interp_i_color(ci2[0], ci2[1], sx, src->channels);
243 }
244 }
245 else {
246 if (sy != (int)sy) {
247 i_color ci2[2];
248 for (i = 0; i < 2; ++i)
249 if (i_gpix(src, sx, floor(sy)+i, ci2+i))
0d3b936e 250 ci2[i] = back;
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251 vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
252 }
253 else {
254 /* all the world's an integer */
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255 if (i_gpix(src, sx, sy, vals+x))
256 vals[x] = back;
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257 }
258 }
259 }
260 else {
0d3b936e 261 vals[x] = back;
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262 }
263 }
264 i_plin(result, 0, xsize, y, vals);
265 }
266 myfree(vals);
267 }
268 else {
269 i_fcolor *vals = mymalloc(xsize * sizeof(i_fcolor));
0d3b936e 270 i_fcolor back;
faa9b3e7 271
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272 if (fbackp) {
273 back = *fbackp;
274 }
275 else if (backp) {
276 for (ch = 0; ch < src->channels; ++ch)
277 back.channel[ch] = backp->channel[ch] / 255.0;
278 }
279 else {
280 for (ch = 0; ch < src->channels; ++ch)
281 back.channel[ch] = 0;
282 }
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283
284 for (y = 0; y < ysize; ++y) {
285 for (x = 0; x < xsize; ++x) {
286 /* dividing by sz gives us the ability to do perspective
287 transforms */
288 sz = x * matrix[6] + y * matrix[7] + matrix[8];
289 if (abs(sz) > 0.0000001) {
290 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
291 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
292 }
293
294 /* anything outside these ranges is either a broken co-ordinate
295 or outside the source */
296 if (abs(sz) > 0.0000001
297 && sx >= -1 && sx < src->xsize
298 && sy >= -1 && sy < src->ysize) {
299
300 if (sx != (int)sx) {
301 if (sy != (int)sy) {
302 i_fcolor c[2][2];
303 i_fcolor ci2[2];
304 for (i = 0; i < 2; ++i)
305 for (j = 0; j < 2; ++j)
306 if (i_gpixf(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
0d3b936e 307 c[j][i] = back;
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308 for (j = 0; j < 2; ++j)
309 ci2[j] = interp_i_fcolor(c[j][0], c[j][1], sx, src->channels);
310 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sy, src->channels);
311 }
312 else {
313 i_fcolor ci2[2];
314 for (i = 0; i < 2; ++i)
315 if (i_gpixf(src, floor(sx)+i, sy, ci2+i))
0d3b936e 316 ci2[i] = back;
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317 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sx, src->channels);
318 }
319 }
320 else {
321 if (sy != (int)sy) {
322 i_fcolor ci2[2];
323 for (i = 0; i < 2; ++i)
324 if (i_gpixf(src, sx, floor(sy)+i, ci2+i))
0d3b936e 325 ci2[i] = back;
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326 vals[x] = interp_i_fcolor(ci2[0], ci2[1], sy, src->channels);
327 }
328 else {
329 /* all the world's an integer */
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330 if (i_gpixf(src, sx, sy, vals+x))
331 vals[x] = back;
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332 }
333 }
334 }
335 else {
0d3b936e 336 vals[x] = back;
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337 }
338 }
339 i_plinf(result, 0, xsize, y, vals);
340 }
341 myfree(vals);
342 }
343 }
344 else {
345 /* don't interpolate for a palette based image */
346 i_palidx *vals = mymalloc(xsize * sizeof(i_palidx));
0d3b936e 347 i_palidx back = 0;
faa9b3e7 348 i_color min;
0d3b936e 349 int minval = 256 * 4;
faa9b3e7 350 int ix, iy;
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351 i_color want_back;
352 i_fsample_t fsamp;
faa9b3e7 353
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354 if (backp) {
355 want_back = *backp;
356 }
357 else if (fbackp) {
358 for (ch = 0; ch < src->channels; ++ch) {
359 fsamp = fbackp->channel[ch];
360 want_back.channel[ch] = fsamp < 0 ? 0 : fsamp > 1 ? 255 : fsamp * 255;
361 }
362 }
363 else {
364 for (ch = 0; ch < src->channels; ++ch)
365 want_back.channel[ch] = 0;
366 }
367
368 /* find the closest color */
369 for (i = 0; i < i_colorcount(src); ++i) {
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370 i_color temp;
371 int tempval;
372 i_getcolors(src, i, &temp, 1);
373 tempval = 0;
374 for (ch = 0; ch < src->channels; ++ch) {
0d3b936e 375 tempval += abs(want_back.channel[ch] - temp.channel[ch]);
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376 }
377 if (tempval < minval) {
0d3b936e 378 back = i;
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379 min = temp;
380 minval = tempval;
381 }
382 }
383
384 for (y = 0; y < ysize; ++y) {
385 for (x = 0; x < xsize; ++x) {
386 /* dividing by sz gives us the ability to do perspective
387 transforms */
388 sz = x * matrix[6] + y * matrix[7] + matrix[8];
389 if (abs(sz) > 0.0000001) {
390 sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
391 sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
392 }
393
394 /* anything outside these ranges is either a broken co-ordinate
395 or outside the source */
396 if (abs(sz) > 0.0000001
397 && sx >= -0.5 && sx < src->xsize-0.5
398 && sy >= -0.5 && sy < src->ysize-0.5) {
399
400 /* all the world's an integer */
401 ix = (int)(sx+0.5);
402 iy = (int)(sy+0.5);
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403 if (!i_gpal(src, ix, ix+1, iy, vals+x))
404 vals[i] = back;
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405 }
406 else {
0d3b936e 407 vals[x] = back;
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408 }
409 }
410 i_ppal(result, 0, xsize, y, vals);
411 }
412 myfree(vals);
413 }
414
415 return result;
416}
417
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418i_img *i_matrix_transform(i_img *src, int xsize, int ysize, double *matrix) {
419 return i_matrix_transform_bg(src, xsize, ysize, matrix, NULL, NULL);
420}
421
422
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423i_matrix_mult(double *dest, double *left, double *right) {
424 int i, j, k;
425 double accum;
426
427 for (i = 0; i < 3; ++i) {
428 for (j = 0; j < 3; ++j) {
429 accum = 0.0;
430 for (k = 0; k < 3; ++k) {
431 accum += left[3*i+k] * right[3*k+j];
432 }
433 dest[3*i+j] = accum;
434 }
435 }
436}
437
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438i_img *i_rotate_exact_bg(i_img *src, double amount,
439 i_color *backp, i_fcolor *fbackp) {
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440 double xlate1[9] = { 0 };
441 double rotate[9];
442 double xlate2[9] = { 0 };
443 double temp[9], matrix[9];
444 int x1, x2, y1, y2, newxsize, newysize;
445
446 /* first translate the centre of the image to (0,0) */
447 xlate1[0] = 1;
448 xlate1[2] = src->xsize/2.0;
449 xlate1[4] = 1;
450 xlate1[5] = src->ysize/2.0;
451 xlate1[8] = 1;
452
453 /* rotate around (0.0) */
454 rotate[0] = cos(amount);
455 rotate[1] = sin(amount);
456 rotate[2] = 0;
457 rotate[3] = -rotate[1];
458 rotate[4] = rotate[0];
459 rotate[5] = 0;
460 rotate[6] = 0;
461 rotate[7] = 0;
462 rotate[8] = 1;
463
464 x1 = ceil(abs(src->xsize * rotate[0] + src->ysize * rotate[1]));
465 x2 = ceil(abs(src->xsize * rotate[0] - src->ysize * rotate[1]));
466 y1 = ceil(abs(src->xsize * rotate[3] + src->ysize * rotate[4]));
467 y2 = ceil(abs(src->xsize * rotate[3] - src->ysize * rotate[4]));
468 newxsize = x1 > x2 ? x1 : x2;
469 newysize = y1 > y2 ? y1 : y2;
470 /* translate the centre back to the center of the image */
471 xlate2[0] = 1;
472 xlate2[2] = -newxsize/2;
473 xlate2[4] = 1;
474 xlate2[5] = -newysize/2;
475 xlate2[8] = 1;
476 i_matrix_mult(temp, xlate1, rotate);
477 i_matrix_mult(matrix, temp, xlate2);
478
0d3b936e 479 return i_matrix_transform_bg(src, newxsize, newysize, matrix, backp, fbackp);
faa9b3e7 480}
b8c2033e 481
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482i_img *i_rotate_exact(i_img *src, double amount) {
483 return i_rotate_exact_bg(src, amount, NULL, NULL);
484}
485
486
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487/*
488=back
489
490=head1 AUTHOR
491
492Tony Cook <tony@develop-help.com>
493
494=head1 SEE ALSO
495
496Imager(3)
497
498=cut
499*/